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/ 404 Jogos / CLJG.iso / Acao / SWING-CAT.swf / scripts / DefineButton2_500 / BUTTONCONDACTION on(release).as
Text File  |  2008-09-25  |  5KB  |  138 lines

  1. on(release){
  2.    function ┬º\x01\x02┬º()
  3.    {
  4.       return 2345 % 511 * 5;
  5.    }
  6.    var ┬º\x01┬º = -936 + "\x01\x02"();
  7.    while(true)
  8.    {
  9.       if(eval("\x01") != 569)
  10.       {
  11.          if(eval("\x01") != 399)
  12.          {
  13.             if(eval("\x01") != 765)
  14.             {
  15.                if(eval("\x01") == 383)
  16.                {
  17.                   set("\x01",eval("\x01") + 423);
  18.                   break;
  19.                }
  20.                if(eval("\x01") != 446)
  21.                {
  22.                   if(eval("\x01") != 98)
  23.                   {
  24.                      if(eval("\x01") == 658)
  25.                      {
  26.                         set("\x01",eval("\x01") - 560);
  27.                         break;
  28.                      }
  29.                      if(eval("\x01") == 861)
  30.                      {
  31.                         set("\x01",eval("\x01") - 615);
  32.                         continue;
  33.                         continue;
  34.                      }
  35.                      if(eval("\x01") == 806)
  36.                      {
  37.                         set("\x01",eval("\x01") - 560);
  38.                         continue;
  39.                         continue;
  40.                      }
  41.                      if(eval("\x01") == 3)
  42.                      {
  43.                         set("\x01",eval("\x01") + 655);
  44.                         if(function ┬º\x01\x02┬º()
  45.                         {
  46.                            return 2345 % 511 * 5;
  47.                         })
  48.                         {
  49.                            set("\x01",eval("\x01") - 560);
  50.                         }
  51.                         continue;
  52.                      }
  53.                      if(eval("\x01") == 246)
  54.                      {
  55.                         set("\x01",eval("\x01") - 243);
  56.                         ┬º┬ºpush(true);
  57.                         continue;
  58.                      }
  59.                      if(eval("\x01") != 425)
  60.                      {
  61.                         if(eval("\x01") != 63)
  62.                         {
  63.                            if(eval("\x01") != 665)
  64.                            {
  65.                               if(eval("\x01") != 353)
  66.                               {
  67.                                  if(eval("\x01") != 462)
  68.                                  {
  69.                                     if(eval("\x01") == 238)
  70.                                     {
  71.                                        set("\x01",eval("\x01") + 739);
  72.                                        getURL(_root.game_id,"_blank");
  73.                                        break;
  74.                                     }
  75.                                     if(eval("\x01") == 977)
  76.                                     {
  77.                                        set("\x01",eval("\x01") - 977);
  78.                                        break;
  79.                                     }
  80.                                  }
  81.                                  set("\x01",eval("\x01") - 224);
  82.                                  if(function ┬º\x01\x02┬º()
  83.                                  {
  84.                                     return 2345 % 511 * 5;
  85.                                  })
  86.                                  {
  87.                                     set("\x01",eval("\x01") + 0);
  88.                                  }
  89.                               }
  90.                               set("\x01",eval("\x01") + 109);
  91.                               ┬º┬ºpush(!function ┬º\x01\x02┬º()
  92.                               {
  93.                                  return 2345 % 511 * 5;
  94.                               });
  95.                               continue;
  96.                            }
  97.                            set("\x01",eval("\x01") + 100);
  98.                            var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  99.                            {
  100.                               return 2345 % 511 * 5;
  101.                            };
  102.                            continue;
  103.                         }
  104.                         set("\x01",eval("\x01") + 602);
  105.                         ┬º┬ºpush("\x0f");
  106.                         ┬º┬ºpush(1);
  107.                      }
  108.                   }
  109.                   set("\x01",eval("\x01") - 35);
  110.                   continue;
  111.                   set("\x01",eval("\x01") - 72);
  112.                }
  113.                set("\x01",eval("\x01") - 63);
  114.                if(function ┬º\x01\x02┬º()
  115.                {
  116.                   return 2345 % 511 * 5;
  117.                })
  118.                {
  119.                   set("\x01",eval("\x01") + 423);
  120.                }
  121.                continue;
  122.             }
  123.             set("\x01",eval("\x01") - 340);
  124.             ┬º┬ºpush("\x0f");
  125.             continue;
  126.          }
  127.          set("\x01",eval("\x01") - 336);
  128.          continue;
  129.          ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  130.          {
  131.             return 2345 % 511 * 5;
  132.          }));
  133.       }
  134.       set("\x01",eval("\x01") - 123);
  135.       ┬º┬ºpush(true);
  136.    }
  137. }
  138.